© 2009 dmerryman UnderwaterScene030

…underwater scene…

there is so much to pay attention to when trying to create an environment. and i don’t think we really pay attention to all the little details until we try to piece it together ourselves. i have a crazy amount of respect for light. it’s hard to imagine our surroundings without it, the way it passes colours from object to object, gives objects shape or casts caustics onto distant surfaces… without any sort of basic application of light, any image you make will always look like it’s missing something.  and it’ll probably be the hardest absence to discover. we simply take it for granted.

darren brooker’s essential cg lighting techniques with 3ds max was probably one of the most eye opening books i’ve read. and it doesn’t just apply to computer graphics. if you pay attention, you can find light anywhere you look.

the above is a result of a tutorial cleverly put together by alessandro cangelosi. the colours were simply changed to suit the kind of perspective i see in local lakes.

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  1. [...] relation to a previous post about underwater rendering, this is a result from another tutorial. this model was supplied with [...]